How much would you pay for a string of ones and zeros? How about a string of ones and zeros that grossed $ 200,000 a year? Jon "NEVERDIE" Jacobs made history by selling virtual property for a reported total of $ 635,000. Club NEVERDIE is a virtual asteroid online game Entropia. Entropia Universe is rare in http://www.vamke.com/ MMORPG, as it has its own virtual economy that has a fixed exchange rate with the real world. When you make 100 PED (the Entropia currency as it's called) you can trade out for $ 10 at any time, and vice versa. Oliver Chiang Forbes did an amazing job investigating the sale of virtual property record Jacob. According to Chiang, using NEVERDIE Club as a tourist destination for thousands of players of Entropia, Jon Jacobs was able to earn $ 200 kA year in revenue. Get a tour of the virtual space in video below. With the sale, Jacobs is helping to finance larger projects, including virtual worth is likely to be worth millions. Sell a fun imagination of hundreds of thousands of dollars sounds crazy, but what's really crazy is how big this phenomenon has grown.
According to MindArk, the Swedish company behind Entropia, the virtual world's economy has a GDP of $ 442 million dollars! That's more than some small countries. The fixed exchange rate has allowed Entropia players see it as a potential area for investment. Jacobs originally paid $ 100,000 for the property that would become the Club NEVERDIE, and made by the home mortgage real world. Within a wow gold few years Jacobs had paid this debt and was making enough to live comfortably Entropia. Others have paid tens or hundreds of thousands of Entropia Universe property. With each sale, apparently superior to the latter in size and ambition.
Jon Jacobs and his alternate personality NEVERDIE.
What might be fueling the speculation of virtual property? To understand this, it is necessary to take a look at Entropia itself. Users control avatars that allow them to enjoy a range of activities that are similar, but slightly more impressive things wow gold you can do in real life. It is not hunting, fashion, dance, exploration, agriculture, and more, all rooms with colorful and exciting competition. In other words, it is a good time that people can really get enthusiastic. Finding the next cool place to hang out or make virtual money (which, again, can be exchanged for real money) is really important. To attract participants NEVERDIE Club has its own song and the promotional video. See for yourself:
Beautiful graphics and varied landscape of Entropia distract from the seriousness of its economy. Although it is free to join and play, all the good things in the game costs money United Stated. You can get either slowly developing countries by collecting virtual sweat (no kidding) or you can just pay for a virtual object that you want. Many players spend their money because they know that the virtual items have a resale value. Not to mention the fact that they are spending hours and hours each week Entropia. Who does not spend money on your hobby?
Of the millions of micro-transactions that occur in Entropia immense wealth can be created. $ 635,000 Jacobs is just one part of a longer string. According to Forbes, the largest buyer of NEVERDIE Club (which was sold in pieces) plans to modernize and invest more money into the property so it can generate more revenue. Jacobs has started a development company, NEVERDIE Studios, which has raised $ 6 million in funding. What are you doing with that money United Stated? You guessed it, making more virtual real estate. They have already launched Rocktropia, a planet-themed music Entropia allegedly participant generates $ 10 per user per month. MindArk are working to launch its next planet, Next Island soon. By all accounts, the economy of Entropia, and Jon Jacobs empire continues to expand.
Not sure if this is one of the most absurd financial bubbles in history, or the start of something big. MMORPGs such as World of Warcraft has shown that game developers can make billions, attracting millions of people to come play in their virtual worlds. Entropia, and other online games with the economies of fixed rate, are buy wow gold showing that the same money can be made by players in the right conditions. However, it seems counterintuitive to be paying for the objects, rights and properties that do not exist in the real world. I know some will say that the only real difference between entropy and the stock market is better graphics. You may be right to do so. Any investment, virtual or not, has its risks. For now, Entropia has shown the risks are surprisingly low for some businesses. In the coming years, which is likely to see more money poured into virtual realms that have a reliable fan base and growing United Stated.
Investments of this type, however, are making me question a lot of our current economic system. What else buy wow gold do we pay for objects that are actually digital? Software certainly, but also music, film and television, and books. Perhaps the real story here is not the amount of virtual property sales, but how much of our property and is virtual.
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According to MindArk, the Swedish company behind Entropia, the virtual world's economy has a GDP of $ 442 million dollars! That's more than some small countries. The fixed exchange rate has allowed Entropia players see it as a potential area for investment. Jacobs originally paid $ 100,000 for the property that would become the Club NEVERDIE, and made by the home mortgage real world. Within a wow gold few years Jacobs had paid this debt and was making enough to live comfortably Entropia. Others have paid tens or hundreds of thousands of Entropia Universe property. With each sale, apparently superior to the latter in size and ambition.
Jon Jacobs and his alternate personality NEVERDIE.
What might be fueling the speculation of virtual property? To understand this, it is necessary to take a look at Entropia itself. Users control avatars that allow them to enjoy a range of activities that are similar, but slightly more impressive things wow gold you can do in real life. It is not hunting, fashion, dance, exploration, agriculture, and more, all rooms with colorful and exciting competition. In other words, it is a good time that people can really get enthusiastic. Finding the next cool place to hang out or make virtual money (which, again, can be exchanged for real money) is really important. To attract participants NEVERDIE Club has its own song and the promotional video. See for yourself:
Beautiful graphics and varied landscape of Entropia distract from the seriousness of its economy. Although it is free to join and play, all the good things in the game costs money United Stated. You can get either slowly developing countries by collecting virtual sweat (no kidding) or you can just pay for a virtual object that you want. Many players spend their money because they know that the virtual items have a resale value. Not to mention the fact that they are spending hours and hours each week Entropia. Who does not spend money on your hobby?
Of the millions of micro-transactions that occur in Entropia immense wealth can be created. $ 635,000 Jacobs is just one part of a longer string. According to Forbes, the largest buyer of NEVERDIE Club (which was sold in pieces) plans to modernize and invest more money into the property so it can generate more revenue. Jacobs has started a development company, NEVERDIE Studios, which has raised $ 6 million in funding. What are you doing with that money United Stated? You guessed it, making more virtual real estate. They have already launched Rocktropia, a planet-themed music Entropia allegedly participant generates $ 10 per user per month. MindArk are working to launch its next planet, Next Island soon. By all accounts, the economy of Entropia, and Jon Jacobs empire continues to expand.
Not sure if this is one of the most absurd financial bubbles in history, or the start of something big. MMORPGs such as World of Warcraft has shown that game developers can make billions, attracting millions of people to come play in their virtual worlds. Entropia, and other online games with the economies of fixed rate, are buy wow gold showing that the same money can be made by players in the right conditions. However, it seems counterintuitive to be paying for the objects, rights and properties that do not exist in the real world. I know some will say that the only real difference between entropy and the stock market is better graphics. You may be right to do so. Any investment, virtual or not, has its risks. For now, Entropia has shown the risks are surprisingly low for some businesses. In the coming years, which is likely to see more money poured into virtual realms that have a reliable fan base and growing United Stated.
Investments of this type, however, are making me question a lot of our current economic system. What else buy wow gold do we pay for objects that are actually digital? Software certainly, but also music, film and television, and books. Perhaps the real story here is not the amount of virtual property sales, but how much of our property and is virtual.
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http://www.frenszone.com/blogs.php?action=show_member_post&ownerID=79801&post_id=19255
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http://wowrulergold.weebly.com/1/post/2010/11/play-world-of-warcraft-to-push-away-bad-mood-service-from-only4wowgoldcom.html
http://www.youtube.com/watch?v=x3azqPnRPkM
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