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The Details about The Cataclysm PTR Patch 4.0.6

01/12 05:50
General Many tooltips have been updated to reflect any changes made via recent hotfixes. The guild reward Armadillo Pup now requires revered faction instead of exalted. All guild banners now reward bonus reputation in addition to honor and experience. Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.


Many rare creatures that went into hiding the family adress is Wall Street upon Deathwing's emergence into Azeroth have made a return! buy wow gold In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting! Dungeons & Raids Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation. Blackrock Caverns Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family. Grim Batol Faceless Corruptors now move 10% more slowly. Players may still use spell and abilities while afflicted by Forgemaster Throngus's Impaling Slam. Valiona's Devouring Flame damage has been reduced by 20%. Halls of Origination The duration of the Flame Wardens' Raging Inferno has been reduced by 80%. Anraphet's Nemesis Strike now does 75% of wow gold weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000. Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty. Setesh seeks a portal every 25 seconds, up from 20. Lost City of the Tol'vir Lockmaw no longer tolerates fighting in his treasure room.


Shadowfang Keep Baron Ashbury Sadly, in his hubris he has forgotten how to Mend Rotten Flesh. Lord Walden Conjure Poisonous Mixture now deals more initial damage. Frost Mixture is now area-of-effect damage. Toxic Catalyst now deals less damage over time. The Stonecore Stonecore Earthshapers' Dust Storm does slightly less damage. Corborus The warning time for Thrashing Charge the United States has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5. The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual. High Priestess Azil She grew! She's now 175% the size of a human, up from 125%. Gravity Wells should kill Devout Followers more quickly. The cast time of Force Grip available capital is now 1.5 seconds, up from 1. The size of the warning visual for Seismic http://www.wowgold-articles.com Shard has been increased to more accurately reflect the area it affects.


Slabhide The ground phase lasts longer and has fewer stalactites. Ozruk There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter. The cast time of Shatter has been increased to 3 seconds, up from 2.5. Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result. Bug Fixes Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now. Throne of the Tides The damage done by Lady Naz'jatar's Shock Blast and Naz'jar Tempest Witch Chain Lightning has been reduced. Tainted Sentries Swell damage has been reduced. The damage of Blight of Ozumat has been reduced by 25% per stack. The Vortex Pinnacle Creatures Desperate Speed cast by Temple Adepts buy and order has had its duration reduced significantly. Altairus The visual effects in this encounter have been adjusted to make the wind direction easier to read. Cyclones now knock players straight up, wow gold and players hit by a cyclone cannot be hit again for a few seconds. Asaad Skyfall Stars are now summoned to help him defeat players. Static Cling has had its cast time increased to 1.25 seconds, up from 1. Grand Vizier Ertan His health has been reduced slightly. He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.


PvP Arenas Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas. Battlegrounds The Battle for Gilneas The time it takes to capture a flag has been reduced to 5 seconds, down from 8. Strand of the Ancients The damage done by Antipersonnel Cannons has been doubled. The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%. Some Antipersonnel Cannons could shoot the the zip is 10020 platform they were spawned on. These spawn locations have been fixed. The Battleground Demolisher no longer has two additional seats and now only has room for the driver. A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time. There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round. The Battleground Demolishers spawned on frozen capital the docks no longer despawn when the north graveyard is taken by the offense. Massive Seaforium Charges should now be useable in rated Battleground matches. The duration of the Teleport debuff has wow gold been lowered to 10 seconds, down from 20. The radius of the Seaforium Blast has been lowered to 10 yards, down from 20. The Teleporters on defense will fixed assets now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.


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Spiritual Guidance: Holy Priest 101 WOW Games

01/12 05:42

As a continuation from last week, these times we'll be finishing up Holy Priest 101. last week, we examined the fundamentals for holy priests in Cataclysm, which consists of stats, mana regeneration, gems, glyphs, and enchants. We also took a 1st appear at what priest expertise builds are going to appear like. This week, we'll touch on mana overall performance and Chakra earlier to wrapping up using a checklist of recommendations and tricks concerning recommendations on how to heal getting a holy priest.

Talent breakdown

Last few days I talked wow gold about expertise builds but didn't break lower the individual talents. right here could be the breakdown I owe you.

Holy

* enhanced Renew A expertise that buffs the healing achieved by Renew. certainly worth getting if you're making utilization of Renew -- which you are.
* Empowered Healing wow gold although these talents only buff single-target spells, you will require to anticipate to hold them just to progress even more in to the tree. It won't harm for when you're within your Chakra: Serenity stance.
* Divine Fury These talents reduce the cast time on each Heal and higher Heal, each of which could be very basic when you're undertaking any quantity of single-target healing.
* Desperate Prayer a tremendous amount of avid gamers have requested if this expertise is worth taking, also it most undoubtedly is when you're within a dire situation. You're a whole great offer more very likely to wind up within just one of those people scenarios within a raid though, so for individuals who just work 5-mans I can see this getting a little bit excessive. (This expertise could be buffed in an incoming patch and will require to deal with any complaints that it doesn't heal for enough.)
* Surge of mild The proc from these talents is very agreeable for individuals who locate your do it yourself undertaking some single-target healing a 5-mans or raid.
* Inspiration acquiring this getting a holy priest isn't even a question, you just get it and proceed along. You're capable of healing so numerous targets that it just would make perception which you improve the mitigation on every solitary participant you strike using a crit. very good for single-target and AoE healing, especially in huge raid harm fights.
* Divine Touch The healing from this expertise isn't all that huge inside the grand plan of things, but New York Stock Exchange, NYSE every solitary small little bit counts if you're casting the spell anyway, right? It is typically a tremendous amount of talents to invest for this sort of the small quantity of healing though, so for individuals who don't plan on acquiring quick Renewal inside the following tier, you can also hold into account skipping this. (I'll article an article from Derevka after on this area in which he factors out this further.) just one element to be aware could be the actuality how the instant cast effect from Divine Touch allows Renew for getting counted getting a instant heal for the mastery, Echo of Light. This could possibly be basic for just about any trinkets or other skills that only proc away instant healing.
* Holy Concentration I talked a whole great offer about Holy Concentration in element one of Holy Priest 101, but just to reiterate, this really is your obligatory mana regeneration talent. It allows you to definitely regeneration 40% (30% perfect after the patch) of your away from combat mana regeneration, in combat.
* Lightwell Don't you even think about saying "lolwell" to me, Mr. or Ms. smarty robes. Lightwell is typically a tremendous element of actively playing a holy priest now, and although it relies on other avid gamers getting element within their individual healing you typically can't afford to possess them not use it. avid gamers will uncover to create utilization of it the a whole great offer more you arranged it down, so remind them each and every time which you take advantage of it to click it! Don't neglect to create utilization of it your do it yourself either.
* Tome of mild hold it, if something which means you can use Holy Word: Serenity a whole great offer more often.
* quick Renewal As awesome since the idea is, this really is typically a expertise which has certainly fallen short inside the present point out in the game. There just isn't very much trigger to raise the throughout the earth cooldown of the spell you can barely spam. (This expertise may create a whole great offer more perception when Renew receives buffed inside the near to future. We'll appear at it once again then.)
* Spirit of Redemption Also acknowledged as "Improved Death," this expertise allows you to definitely retain healing perfect after you die. When content articles is new and challenging this really is typically a superb choose for 5-mans and progression raiding.
* Serendipity This New York Stock Exchange, NYSE expertise minimizes the cast time and mana worth of higher Heal and Prayer of Healing perfect after you've employed Flash Heal or Binding Heal. this really is very beneficial in Cataclysm, even for individuals who won't spam Flash Heal anymore like you do in Wrath.
* whole body and spirit among probably the most effective and most one of a kind talents holy priests have thinking about that it offers us the ability to buff ourselves or other people using a short sprint. this really is exceptional in PvE and PvP. To market it even more, the expertise lets holy priests' treatment sickness spell also cleanse poison debuffs on himself.
* Chakra I will describe this expertise completely after on this article, but realize that this expertise and all the talents linked to it are obligatory for just about any holy priest.
* Revelations This expertise allows your Holy Word: Chastise to hold on other types based on what Chakra stance you're in. We'll talk a whole great offer more about them after inside the Chakra area but be specific you hold this.
* evaluate of Faith this really is typically a in actuality powerful expertise in Cataclysm to the reason that most in the time your targets won't be at complete health, and even half health. I in actuality advise this, whether or not you're single-target healing or AoE healing.
* point out of ideas This improves your Chakra by escalating the period of Chakra every solitary time you cast the trigger spell in the Chakra stance you're in. You'll desire to hold this (though it will should be re-examined inside the following patch.)
* Circle of Healing nevertheless a signature spell for holy priests, this AoE heal is typically a smart heal and will concentrate on the avid gamers who need it most within of 15 yards in the concentrate on you cast the spell on. It New York Stock Exchange, NYSE consists of a short cooldown.
* Guardian Spirit When this ability is positioned on the concentrate on it will absorb just one lethal blow and restore the concentrate on to 50% of her or his health. Additionally, as extended since the buff is near to the target, she or he will obtain 40% multiplied healing from all incoming heals (that suggests any healing from you as well as your allies.)

Discipline

* enhanced energy Word: force field Not precisely a few talents which you must operate out and get for daily use, but strengthening energy Word: force field isn't a terrible idea for individuals who locate your do it yourself within a circumstance in which you must create utilization of whole body and spirit a lot. (Plus incoming buffs to energy Word: force field could possibly need holy priests to hold a producer new appear at their bubble utilization anyway. a whole great offer more on that later.)
* Twin Disciplines All three talents will buff all of your healing and harm by 6%. certainly just one to decide on up.
* psychological Agility they are some in the strongest talents a holy priest can hold outside of her key tree thinking about that there are so numerous a whole New York Stock Exchange, NYSE great offer more instant cast spells that holy priests often use. Circle of Healing, Prayer of Mending, and Renew are obvious, but don't neglect energy Word: force field (for whole body and spirit usage) as well as Holy Nova. actively playing a holy priest is so intensive on mana that these talents will certainly gain their keep.
* inside Sanctum This expertise improves each inside Will and inside Fire. For inside Will the expertise raises the quantity of work pace the buff gives. for individuals who toggle to inside Fire, this expertise lets your inside Fire reduce spell harm you hold on top of that toward the traditional effect. you can certainly hold out with this for specific encounters and locate use for it, but it's a whole great offer more of the fringe talent.

Shadow

* Darkness You could possibly get 3% even more spell haste from these talents (just remember which you won't see that reflected in your character window.) Not mandatory, but as we found out last few days most holy priests will want the 3% spell haste from these talents to help get closer to 12.5% haste to Overseas Chinese Investment Company the even more tick of Renew.
* Veiled Shadows This expertise will reduce you Shadowfiend cooldown with a minute, which in actuality isn't all that very much however it could possibly be beneficial in extended raid encounters. (In 5-mans you won't in actuality should concern your do it yourself with this thinking about that most encounters are over as well quickly.) retain in ideas that for individuals who intend to combine your Shadowfiend with Hymn of wish this expertise could possibly mess up the timing thinking about that Hymn of wish will nevertheless be 5 mins long.

Any talents not enclosed on this checklist are talents I do not recommend.

As I mentioned last week, Derevka over at Tales of the Priest was operating on an article on holy expertise builds. He reiterates a number of what I mentioned last few days about fifty occasions better, so I stimulate which you go confirm it out.

A glance at spells and efficiency

In Disc 101, I featured a heal every mana (HPM) and heal every 2nd (HPS) information for spells disc priests use, positioned in purchase of efficiency. perfect after a tremendous amount of contemplation, I made the decision that information was much less prosperous than I'd have liked it for getting Overseas Chinese Investment Company to the reason that of how math is typically interpreted or misinterpreted. almost every solitary spell a priest has is situational, for individuals who consider it, and while overall performance is a thing to locate out and understand, I don't want people these times appear at a checklist of spell values and type some sort of difficult rotation or priority near to them. HPM is a thing to retain in mind, not reside by.

That said, I don't desire to leave anybody stranded if they do want that information, so I'll provide you using a few resources to acquire that comparable particulars if you're interested. First, if you're lazy, you can confirm out the "Theorycrafted Spell Values and Stat Weights" area with this educational article wow gold over at Elitist Jerks. What you'll locate there undoubtedly are a few charts buy wow gold comparable toward the kinds I supplied before. The only big distinction in between them could be the actuality how the kinds on EJ are contributed by hardcore theorycrafters, along using the kinds I provide you with are calculated by an in-game addon.

"Addon?" Why yes, there's an addon that calculates HPM and HPS for healing and harm spells. It's acknowledged as DrDamage, and you also can set up it just like any other addon. It will provide you with all the particulars you need centered near to the stats and talents of your particular character, that is in actuality a little bit very much better than something I can give you, thinking about that items quantities are in actuality commencing to differ very a little bit in between avid gamers nowadays.

Finally, for individuals who desire to try undertaking the math in your own, all you must locate Overseas Chinese Investment Company out could be the actuality that HPM is calculated by dividing your common heal over the mana worth in your tooltip. HPS is determined by dividing the complete quantity of healing achieved and over the complete quantity of your time invested healing. extremely basic stuff!

By michaelwright, michaelwrightabc@yahoo.com

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